The community wiki for /r/i2p
It may surprise you, but it’s actually possible to play games across anonymous networks under the right circumstances. While it’s not especially likely that you’ll be able to play real-time, demanding games while also having a high degree of anonymity anytime soon, it’s entirely possible to play turn-oriented games, or to turn down the anonymity(and use i2p as a peer-to-peer network) and take advantage of the higher speed. This guide builds incrementally on the previous two guides by doing slightly more advanced configuration of i2pd’s server tunnel, and adding in a client tunnel with a fixed destination.
Like the previous tutorials, this tutorial requres a docker network for configuring the hosts and i2pd running in a docker container. For convenience’s sake, we can use the existing container and network on 172.81.81.0, or we can create new ones. Hopefully by now this process is familiar, and readers have realized that configuring services to run across eepSites is very similar across the board.
Alter your tunnels.conf file to contain this section:
[FREECIV-SERVER]
type = server
host = i2p-freeciv
port = 5555
inbound.length = 1
inbound.quantity = 15
outbound.length = 1
outbound.quantity = 15
keys = freeciv.dat
You’ll see that we have some new details in this one compared to our old, http-based tunnels. While the options are pretty self explanatory, I’ll go over them here too.
Now that you’ve customized your i2pd container, you can docker build/docker run it.
In order to make Freeciv run across i2p, it helps to make a few adjustments to Freeciv.
Now that you’ve got your server tunnel, it’s time to configure the Freeciv server. Freeciv server on Debian uses the folder /usr/share/games/freeciv/ to store it’s ruleset configurations. I happen to like playing the Civ2/Civ3 ruleset: /usr/share/games/freeciv/civ2civ3.serv. Copy that file to the directory where you’re configuring your Freeciv server container. In order to make it work reliably with i2p, turn up the timeout options a bit by copying the following lines to the bottom:
set nettimeout=120
set netwait=20
set pingtime=60
set pingtimeout=600
Of course, you can add these lines to any freeciv ruleset. I’d just make sure to add them at the end, to ensure that they are applied last.
A common mistake in Docker containers is to run applications as root in the container unnecessarily. In our Dockerfile, we create a user ‘freeciv’ to run our freeciv service. Besides that, we’ll have to ensure that our server doesn’t connect to the clearnet Freeciv metaserver. We can do this by explicitly defining the command to be run to start the server.
So, to create a container which uses your modified ruleset, you can use this Dockerfile:
FROM debian:sid
ARG file=civ2civ3.serv
ENV file=$file
RUN apt-get update
RUN apt-get install -y freeciv-server
RUN adduser --disabled-password --gecos ',,,,' freeciv
WORKDIR /usr/share/games/freeciv/
COPY $file /usr/share/games/freeciv/$file
WORKDIR /home/freeciv
USER freeciv
CMD /usr/games/freeciv-server \
--bind 0.0.0.0 \
--port 5555 \
--identity "i2p-freeciv" \
-r /usr/share/games/freeciv/$file \
--exit-on-end
And build it like this:
docker build --rm \
--build-arg "file"="civ2civ3.serv" \
-f Dockerfile -t eyedeekay/i2p-freeciv .
And finally, run it like this:
docker run --restart=always -i -t -d \
--name i2p-freeciv \
--network eepsite \
--network-alias i2p-freeciv \
--hostname i2p-freeciv \
--ip 172.81.81.3 \
eyedeekay/i2p-freeciv
Similar to the previous tutorials, except in this case it is intended to be run on a computer other than the computer running the server. You still need an i2p router running on the client computer.
Particularly, you will need the destination(either the base32 or the addresshelper address) of an existing i2p-based Freeciv server. Intermittently, there will be one available at the following b32: 4q7zxgr27pwybbqizpv6nhmriidgwj3owqt33jvuijmro57l7jdq.b32.i2p, but it’s not going to be up all the time (it’s the one I used to test this on my laptop). I’m going to use it in the example.
We haven’t configured a client tunnel in this series of guides yet. Let’s do that now.
Clients will need a destination to connect to, corresponding to a server like the one we already set up. In this case, the client tunnel should also listen on all addresses so other containers on the docker network can use it to connect to the Freeciv server.
[FREECIV-CLIENT]
type = client
address = 0.0.0.0
port = 5555
destination = 4q7zxgr27pwybbqizpv6nhmriidgwj3owqt33jvuijmro57l7jdq.b32.i2p
inbound.length = 1
inbound.quantity = 15
outbound.length = 1
outbound.quantity = 15
keys = freeciv-client.dat
You’ll notice that most of the options are the same between the server and client. The big difference, the destination option, is set to the base32 of a freeciv server running on i2p.
In this example, we’re using the freeciv-client-gtk3 client to connect to the Freeciv server. The instructions below can at least be adapted to the SDL and QT versions, possibly all versions of the Freeciv client.
In order to successfully connect to the Freeciv server through i2p, use the newly created client tunnel host:port with the –autoconnect option in your final CMD in your Dockerfile.
/usr/games/freeciv-gtk3 \
--autoconnect \
--server 172.81.81.2 \
--port 5555
Is extremely self-explanatory.
FROM debian:sid
RUN apt-get update
RUN apt-get install -y freeciv-client-gtk3
RUN adduser --disabled-password --gecos ',,,,' freeciv
USER freeciv
CMD /usr/games/freeciv-gtk3 \
--autoconnect \
--server 172.81.81.2 \
--port 5555
You can build it with:
docker build --rm \
-f Dockerfile.client -t eyedeekay/i2p-freeciv-client .
and run it by forwarding to your local X server with:
docker run -i -t --rm \
-e DISPLAY=:0 \
--name i2p-freeciv-client \
--network eepsite \
--network-alias i2p-freeciv-client \
--hostname i2p-freeciv-client \
--ip 172.81.81.4 \
--link freeciv-i2pd \
--volume freeciv-client:/home/freeciv \
--volume /tmp/.X11-unix:/tmp/.X11-unix:ro \
eyedeekay/i2p-freeciv-client
Lastly, you’ll need to find some players! Head on over to a public forum for i2p users like r/i2p, i2pforums, or visit i2prc, and find some other i2p users to play with. If they use i2pd, you can re-use the same tunnels.conf for clients on their routers without needing to change it at all. Enjoy!